Even Sekiro: Shadows Die Twice, which was notorious for its rough performance on the current-gen consoles (and that’s even using an 1800p rendering resolution) saw a huge uplift over the One X, hitting that 60 FPS frame cap in many places, only dropping to the low 50s during especially demanding situations, such as when there was a lot of foliage on screen.
The takeaway here is that the Series X, as should be expected, offers a major uplift for in-game performance over current-gen hardware. Visually, things don’t really look that much better than they did on the One X, but keep in mind these games haven’t received any special optimizations for the new console yet either. Once those optimizations start to roll out, and we get a chance to actually test some next-gen games, things are sure to look even more impressive.
You can check out Digital Foundry’s full FPS analysis here, or check out IGN’s deep dive into the Series X in the link above. Also check out IGN’s Xbox Series X preorder guide for the latest up-to-date retail links.
Bo Moore is the executive editor of tech at IGN.
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