The first slate of Xbox Series X previews have hit the wild, meaning reviewers are finally able to hands-on test the performance capabilities of Microsoft’s next-gen console (you can read our own impressions here).There aren’t any next-gen games to test just yet, but the tech experts over at Digital Foundry have put the new console to the test seeing how it runs current-gen games as compared to the Xbox One X. The results are pretty impressive: while the Xbox One X often struggled to output games at more than 30 FPS, the Series X was capable of a smooth 60 FPS – or whatever the game’s framerate cap is – in almost all of the games tested.Most of the games tested, such as Hitman in the 4K Quality Mode, Dead or Alive 6 in the 4K Graphics Mode, and Monster Hunter World in Resolution Mode ran in the 30 to 40 FPS range on Xbox One X, whereas on Series X they either maintain the 60 FPS cap, or dip very slightly below that number in the most demanding of settings.
Even Sekiro: Shadows Die Twice, which was notorious for its rough performance on the current-gen consoles (and that’s even using an 1800p rendering resolution) saw a huge uplift over the One X, hitting that 60 FPS frame cap in many places, only dropping to the low 50s during especially demanding situations, such as when there was a lot of foliage on screen.
The takeaway here is that the Series X, as should be expected, offers a major uplift for in-game performance over current-gen hardware. Visually, things don’t really look that much better than they did on the One X, but keep in mind these games haven’t received any special optimizations for the new console yet either. Once those optimizations start to roll out, and we get a chance to actually test some next-gen games, things are sure to look even more impressive.
You can check out Digital Foundry’s full FPS analysis here, or check out IGN’s deep dive into the Series X in the link above. Also check out IGN’s Xbox Series X preorder guide for the latest up-to-date retail links.
Game install sizes are bigger than ever, so it’s not unreasonable to be worried about the storage capacity of the all-digital Xbox Series S. The lesser next-gen Xbox has a 512GB SSD, compared to a full 1TB on the more powerful Xbox Series X, however one saving grace is that game sizes will be smaller on the Series S.In an interview with IGN, Xbox director of program management Jason Ronald confirmed that game install sizes will be approximately 30% smaller on the Series S than on the Series X. This is due to the reduced resolution texture packages needed for games on the Series S, which will be targeting 1440p resolution instead of 4K on the Series X.“With a performance target of 1440p at 60 fps, our expectation is that developers will not ship their highest level mipmaps to Xbox Series S, which will reduce the size of the games,” Ronald said. “Ultimately the controls in the developer’s hands. We’ve had this technology for a while that allows developers to intelligently choose which assets to install on which device they’re playing on. So the flexibility is in the developers’ hands to make sure the right assets are there.”
The main thing to know about the Series S is that it is built to play all the same next-gen games as its more powerful sibling, the Xbox Series X, except at a lower target resolution of 1440p rather than 4K. Both consoles can play games at frame rates of up to 120 frames per second. And the Series S will still deliver the same visual fidelity as the Series X, according to Microsoft — it is capable of hardware-accelerated real-time ray tracing, variable-rate shading, and mesh shaders. It will also upscale the native-resolution output to 4K.
“By designing two consoles in parallel from the very beginning, we can deliver the same core gaming experience while also making it as easy as possible for developers to scale their games across both consoles with minimal effort,” said Jason Ronald, director of program management for Xbox, in a deep-dive video for the Xbox Series S. “This means that Xbox Series S delivers the same incredible next-generation experience and features as Series X — just at a reduced rendering resolution.”
The Xbox Series S delivers 4 teraflops of graphics performance, which means that on paper, it is 33% less powerful than the Xbox One X (the beefiest current-generation console, at 6 teraflops) and 67% less powerful than the Xbox Series X. But it manages to deliver the same performance as the Series X because of the way Microsoft built it: In addition to the aforementioned graphics rendering features, it offers “identical I/O performance” to the Series X, courtesy of its solid-state drive and Xbox Velocity Architecture. That means that Series S owners will also see the same improvements in loading times as on the Series X, among other benefits.
In terms of the specifications, the Xbox Series S contains “the same eight-core Zen 2 CPU architecture as the Xbox Series X,” said Ronald, except downclocked slightly to run at a constant frequency of 3.6 GHz instead of 3.8 GHz. (With simultaneous multithreading enabled, the Series S CPU will run at 3.4 GHz instead of the Series X’s 3.6 GHz.) The Series S GPU contains far fewer compute units — 20 instead of 52 — and runs at a slower frequency of 1.565 GHz compared to the Series X’s 1.825 GHz. The lower raw numbers won’t hold back the Series S too much, according to Microsoft, because of the “virtual memory multipliers” provided by the Xbox Velocity Architecture.
The system memory is “scaled in line with the target resolution” of 1440p, said Ronald: The Series S boasts 10 GB of GDDR6 RAM instead of the Series X’s 16 GB, with less memory bandwidth. Another major difference is the internal storage. While both consoles deliver the same storage bandwidth — a read speed of 2.4 GB per second for uncompressed data and 4.8 GB/s for compressed data — the SSD in the Series S is half the size of the one in the Series X, 512 GB instead of 1 TB. That could be a sticking point for the all-digital Series S, with storage requirements for many modern games creeping up near the 100 GB mark, if not topping it.
Image: Microsoft via Polygon
Image: Microsoft via Polygon
That’s right — a key Xbox Series X feature that the Series S lacks is an optical drive. These days, the majority of games are sold digitally (a trend that the COVID-19 pandemic has accelerated). Owners of either next-gen Xbox will be able to bump up the consoles’ internal storage by buying a 1 TB Storage Expansion Card, but Microsoft has yet to announce the price for the proprietary device manufactured by Seagate. The consoles will support USB external hard drives, but you’ll only be able to play backward-compatible Xbox, Xbox 360, and Xbox One games from external storage — next-gen games must be installed to the internal SSD or to a Storage Expansion Card.
Leaving out the 4K Blu-ray drive is a way for Microsoft to keep costs down. And even though it won’t be able to play games or Blu-ray movies, the Xbox Series S will support 4K video output for streaming services, just like the Series X will. In fact, Microsoft announced Wednesday that both consoles will support Dolby Vision HDR at launch for services such as Disney Plus, Netflix, and Vudu. The next-gen consoles will also get Dolby Vision support for games sometime in 2021, and they both feature an HDMI 2.1 output for cutting-edge video features such as variable refresh rate and auto low-latency mode.
Now that the PS5 and the Xbox Series X are due out soon, the “should you buy a PC or a console” debate has reared its ugly head once again. Sometimes a worthwhile thought experiment and sometimes a tiring shouting match, the PC/console debate has been going on in earnest for at least two console generations, and it looks like we’re going to have to fight it out at least once more. However, there’s a flip side to consider as well: The PS5 and Xbox Series X could benefit PC gamers tremendously, even if said gamers never touch a next-gen console.
Put simply, both the PS5 and the Xbox Series X will utilize technology that’s not currently available in even the best gaming PCs. Once the consoles come out, PC component manufacturers will have to make those parts available for gaming PCs as well. Once that happens, competition will drive down prices, meaning that upgrading your gaming rig come November could be an awful lot cheaper than doing it now.
PS5 vs. PC: Which gaming machine is right for you?
Hardened PC gamers may not want to shell out hundreds of dollars for a new console this fall. But if they can spend that money on a few well-placed upgrades instead, they may find themselves in possession of something much more powerful than either a PS5 or Xbox Series X.
PS5 and Xbox Series X components
You may be wondering what, exactly, the PS5 and Xbox Series X will have that you couldn’t get right now. After all, we know each system’s specs (check out ourPS5 vs. Xbox Series X article for a handy chart), and none of it looks particularly outlandish. Intel and AMD both make processors that rival what will be in the consoles, while you could easily outdo the consoles’ RAM on even a moderately priced PC build.
There are two areas where the PS5 and Xbox Series X may have a significant leg up on consoles, however: the GPU and the SSD. While they’re both a little difficult to compare apples-to-apples (a PC serves a fundamentally different purpose than a gaming console, even if a lot of the same tech goes into both), you may be better off upgrading your GPU and SSD after the consoles debut.
First off, it’s not easy to find a GPU that’s comparable to the RDNA2 models that the PS5 and Xbox Series X will use. The closest thing to the PS5 is arguably the AMD RX 7500, while an Xbox Series X GPU resembles an Nvidia GeForce RTX 2080 Super. At the time of writing, the former costs a steep $350; the latter costs an eye-watering $720.
However, at the moment, PC component manufacturers can pretty much charge what they want for these high-end GPUs. After all, PC gamers who want that level of performance have very few choices. This calculus will change considerably later this year, when players will have the option of getting similar performance from a machine that costs (roughly) $500. Component manufacturers will have to either lower their prices or offer a new, comparable product.
Then there are the SSDs, which are arguably thedefining feature of both the PS5 and the Xbox Series X. Without rehashing his entire presentation from March, PS5 architect Mark Cerny explained that the PS5 uses a faster, more complex SSD than anything currently on the market. High-end PC SSDs can process about 3.5 GB/s, while the PS5 will supposedly be able to handle 5 GB/s. We know less about the Xbox Series X’s SSD, but we assume it will target similar numbers.
A difference of 1.5 GB/s could make a huge difference, particularly on PCs, where gamers have the option to load higher resolutions, more detailed textures and further draw distances. A state-of-the-art PC you build today might still load data slower than a PS5 or Xbox Series X. You’ll eventually be able to close the gap, but not until the next-gen consoles popularize this upgraded SSD tech.
How consoles make PC parts cheaper
There’s a decent argument to be made that consoles make PC parts cheaper and more accessible. The logic goes like this: Suppose a powerful PC component, like a state-of-the-art GPU, is extremely expensive. Relatively few people can afford it, and as such, relatively few PC gamers can reap its benefits.
Now suppose that a console manufacturer decides that its next-gen console should come standard with that GPU, or else something similar to it. Mass-producing the GPU makes the technology more widely available, which drives down the cost across the board, which means that a bigger swath of PC gamers can afford the gear. Then, a new piece of tech comes out, early adopters on the PC sing its praises, console gamers want something similar, manufacturers make it happen, and the whole cycle repeats itself.
While the direct connection between PC and console parts can be a little obscure (the PS5 and Xbox Series X aren’t going to have a GPU that would fit in a PC, for example), it’s extremely easy to see this observation in action. RAM provides a useful example, as it’s inexpensive, easy to upgrade and frequently becomes more powerful.
Back when the PS4 and the Xbox One came out in 2013, it cost quite a bit of money to put 8 GB RAM in your computer:$80 for a decent brand. On the other hand, having 8 GB was something of a luxury, even for a gaming rig; after all, few games could make full use of that much memory.
But when the PS4 and the Xbox One came with 8 GB RAM preinstalled, it was only a matter of time until multiplatform games started using 8 GB RAM as a standard. Today, you can get 16 GB RAM for less than what 8 GB cost back then, and 32 GB RAM could easily hit $80 within the next year. Granted, some of this is the simple march of technological progress, but the PS4 and Xbox One essentially set the standard. You needed 8 GB RAM to run modern games; less wouldn’t cut it, and if you wanted to really push your games to the limit, you’d want more.
There’s no single, direct way that consoles make PC parts cheaper, but it does seem to happen nonetheless. Consoles establish the baseline to run current-gen games; mass production makes parts cheaper; component manufacturers lower prices to compensate. If you want to see this in action, price out how much it would cost to build a high-end gaming PC today, and try it again after the PS5 and Xbox Series X have been out for a few months. The price will be lower, naturally, but it may be lower than you’d expect from the ebb and flow of the PC market alone.
PCs in a console world
Granted, a lot of this piece is speculative. The PS5 and Xbox Series X GPUs and SSDs could be much less impressive in practice than on paper, and newish PCs could blow past them with ease. On the other hand, both Sony and Microsoft have made bold promises in terms of graphical fidelity and load times, and neither company wants a scandal on its hands come November (we assume).
The downside is that consoles may enjoy certain advantages over PCs in the short term. But the upside is that we expect the PS5 and Xbox Series X to popularize high-end tech and make it cheaper sooner rather than later. A custom-built PC will never be as cheap as a mass-produced console, but part of the beauty of PC gaming is that you can update piecemeal. If it’s too expensive to upgrade your SSD, GPU and RAM all at once, you can simply space out your purchases. That’s something a console would never let you do.
If you already have a good gaming PC, there’s no reason to run out and buy an Xbox Series X or a PS5. Even so, you may find the new consoles useful before the year is out.
The Nos. 4 and 7 trains will take the entire weekend off from converging, at least in a baseball sense.
A day after a Mets position player and coach tested positive for COVID-19 — postponing Thursday’s game in Miami and the Subway Series opener on Friday — MLB announced the Yankees and Mets won’t play at all this weekend, for precautionary reasons and to allow for additional testing and contact tracing.
The first installment of the Subway Series was supposed to run through Sunday at Citi Field. The teams are scheduled to meet in The Bronx next weekend, at which time doubleheaders could be played, but the Yankees and Mets also have a mutual off day on Monday that could potentially accommodate one or two games. But with Mets players not allowed into Citi Field through the weekend, it’s unclear whether team brass would want to resume play without first holding a workout. The Mets and Yankees also have mutual off days on Sept. 3 and 14.
According to a statement released by the team, the Mets returned to New York on Thursday night and underwent testing. Further testing was conducted Friday. The player and coach who tested positive remained in Miami, in isolation or quarantine as did any individuals who were identified as a close contact to the infected.
An industry source indicated the Mets returned to New York rather than remain in Miami because of concern about checking into another hotel in a city that has been a coronavirus epicenter. The team used a larger jet than normal for the flight home, with players separated from each other by at least 6 feet and instructed to wear masks throughout, without even an exception for food or drink. The decision to return home came after consultation with MLB and the team’s medical staff.
The Reds, Cardinals and Marlins are among the other teams in recent weeks that have dealt with players testing positive. The Cardinals, because of the outbreak’s severity, went two weeks without a game before resuming last weekend. The Reds, who dealt with one positive, had three postponed games over a four-day span.
With the Marlins scheduled to begin a three-game series at Citi Field on Tuesday, it’s conceivable Thursday’s postponement could be made up as part of a doubleheader in the coming days.
For the Mets, the postponements occurred at a less than ideal time. Not only had the Mets begun to break out of their offensive slump, they had won three straight games in Miami and were headed home to face a banged-up Yankees team. But the postponements will allow manager Luis Rojas to realign and perhaps bolster a pitching rotation besieged by uncertainty.
Among the possibilities, depending on when the games are rescheduled, is Jacob deGrom could potentially face the Yankees twice. The Mets ace, after missing a start last week with neck stiffness, had pitched Wednesday in Miami, leaving him removed from the weekend’s Subway Series rotation.
If the Mets and Yankees were rescheduled for Monday, deGrom could potentially get the ball on his normal rest and then return to the mound five days later at Yankee Stadium.
The down time could also benefit Michael Wacha and David Peterson, both of whom are on the injured list with shoulder inflammation. Wacha likely would have thrown a bullpen session on Friday if the Mets were active, perhaps his final step before rejoining the rotation.
New York (CNN Business)The new Xbox Series X next-generation console will come out in November, Microsoft’s gaming arm announced on Tuesday, though no specific date was given.
But the release of “Halo Infinite,” the splashy blockbuster shooter game starring protagonist Master Chief, which was planned for releasealongside the Xbox Series X, was postponed until some time in 2021.
The delay is “to ensure the team has adequate time to deliver a ‘Halo’ game experience that meets our vision,” Chris Lee, the studio head of “Halo Infinite,” wrote in a blog post. Lee cited challenges including Covid-19, and said “it is not sustainable for the well-being of our team or the overall success of the game to ship it this holiday.”
The “Halo” franchise is synonymous with the Xbox brand, so the success or failure of “Halo Infinite” could weigh heavily on fan reception of the next-gen console.
An eight-minute preview of “Halo Infinite” shown on July 23 fell below gamers’ expectations for the title, with 31,000 dislikes of the YouTube video, an unusually high number of dislikes, although there were 163,000 likes. Gamers complained that the graphics appeared mundane and generic. When asked about this by CNN Business on July 23 in a group question-and-answer session for media, “Halo” game developers skipped over the question to answer others.
Xbox stated Tuesday that “we have plenty to keep you busy until Chief arrives,” referring to its massive games library that will be playable on the Series X, including “Assassin’s Creed Valhalla” and “Tetris Effect” with multiplayer mode.
Microsoft is rumored to be unveiling its second, cheaper next-gen Xbox console this month, and it looks like it will definitely be called Xbox Series S. The Verge has obtained photos of Microsoft’s new next-gen Xbox controller in white, complete with packaging that mentions the Xbox Series S. Twitter user Zak S was able to purchase the controller today, and we’ve confirmed it’s genuine.
The new controller was sold on a resale site today, and the side of the packaging notes that the controller works with both Xbox Series X and Xbox Series S consoles. Microsoft has not officially unveiled an Xbox Series S yet, nor has the company even confirmed a white Xbox Series X controller.
Xbox Series S on the packaging.
A mysterious white Xbox Series X controller also appeared online last month, complete with the new D-pad, textured triggers, and new share button. This new leak matches the previous controller leak, and retail packaging suggests that these could be appearing in stores soon.
The Xbox Series S will likely be Microsoft’s second cheaper next-gen Xbox, that’s been codenamed Lockhart. A Microsoft document, leaked back in June, shed some further light on the company’s plans for two next-gen consoles. Microsoft’s Xbox Series X devkit, codenamed “Dante,” allows game developers to enable a special Lockhart mode that has a profile of the performance that Microsoft wants to hit with this second console.
The Lockhart console is expected to include 7.5GB of usable RAM, around 4 teraflops of GPU performance, and ship with the same CPU found on the Xbox Series X. Microsoft is rumored to be unveiling the Xbox Series S some time in August, and it will likely play a big part of the company’s Xbox All Access subscription plans that bundle an Xbox console and Xbox Game Pass Ultimate (Xbox Live and Xbox Game Pass) for a monthly fee.
We’ve reached out to Microsoft to comment on the next-gen Xbox controller leak, and we’ll update you accordingly.
The upcoming PlayStation 5 and Xbox Series X are already generating a ton of hype and speculation. The two next-generation consoles promise to be faster and more powerful than any console we have seen before. Yet, given all we know so far, their main competitor, the Nintendo Switch is looking better than ever.
Few companies have taken as many risks or transformed its products as much as Nintendo. It hasn’t always paid off, but with the Nintendo Switch the Japanese company struck gold. The hybrid console has seen a meteoric rise since its release in 2017, and for good reason. The Switch is portable, versatile, and offers a great blend of games.
The Nintendo Switch already wiped the floor with the competition in 2019 by selling more units than Xbox One and PlayStation 4 combined. But with the upcoming juggernauts that are the PS5 and Xbox Series X, is the Nintendo Switch still worth it?
Yes, absolutely. It will never rival them in sheer performance, but the Switch is a powerhouse in many other regards.
Size and simplicity
There is something to be said about the nostalgic simplicity of the Nintendo Switch. Consoles are becoming overly glorified entertainment centers that barely fit on our TV shelves.
Both the Xbox Series X and the PlayStation 5 are pushing size to the limits. The PS5 is around 15-inches tall, which is bigger than any previous PlayStation. The Xbox Series X might be shorter, but it compensates with width. Given their ever-increasing size and price, this leads to the question of what their advantage is over gaming PCs and laptops. It’s true that the size is necessary for their supposed graphical prowess, but the Switch is a tempting proposition to anyone more concerned with convenience and portability.
The Switch offers a fun, hassle-free experience. It allows you to enjoy all of your favorites on the go, and with friends. It’s hard to say “no” to a Stardew Valley or Animal Crossing: New Horizons session on a long train ride. It’s even better to play Super Smash Bros Ultimate against your friend on that five-hour flight. It might not be in glorious 4K, but that doesn’t make the experience any less enjoyable.
Ingenuity and creativity
The upcoming PlayStation 5 and Xbox Series X consoles are so focused on performance that it seems they’ve pushed creativity and light-hearted fun to the side. The PS5 controller has adaptive triggers and improved haptics, but otherwise Sony and Microsoft’s new gamepads are fundamentally the same old controllers we’ve seen for years.
Nintendo’s Joy-Cons, on the other hand, have many fun and innovative uses. You only have to look at the Nintendo Labo kits to understand how ingenious the addition of an infrared (IR) camera was. It can be used to detect motion in the Vehicle Kit, allowing you to maneuver a Toy-Con submarine, car, or plane. It can also read specially placed stickers, allowing you to play a cardboard Toy-Con piano and much more. There’s even a Nintendo Labo VR kit, and none of it would have been possible without Nintendo’s Joy-Con innovation.
Even without Labo, the Joy-Cons are already incredible bits of kit. You can strap them to the console for gaming on the go, of course, but that’s just the start. When detached, you can use them as Wiimote-style motion controllers. Flip them horizontally and you’ve got two individual gamepads for you and a friend. You can even slide them into a gamepad attachment that comes bundled with every Switch console to form a regular controller. Can you imagine Sony or Microsoft ever making anything quite so creative as Joy-Cons?
Amiibos are another quirky and creative Nintendo invention worth mentioning. Although they predece the Switch, they are yet another example of the Japanese company’s ingenuity. Amiibos are not just plastic figurines, they can be used to save game data, give you access to exclusive characters or items, and plenty of other cool in-game bonuses, all while also serving as fun collectibles. Neither Xbox nor PlayStation offer anything remotely similar.
Consoles live and die on their exclusive games. The PlayStation 5 and Xbox Series X are both expected to host a number of glossy triple-A games, but in recent years the number of true exclusives has dwindled. Many beloved console franchises such as Final Fantasy, Red Dead Redemption, and Dark Souls have made their way to PC. Microsoft now launches almost all of its first-party games on both Xbox and Windows platforms. Even Sony has started to open the doors to PC users, with Horizon Zero Dawn’s PC release being the most high-profile example.
The same can’t be said about Nintendo. The Japanese company’s AAA games can only be found on its consoles, and its catalog should not be underestimated. Games like The Legend of Zelda: The Breath of the Wild and Animal Crossing: New Horizons are not only critical darlings but fan favorites too. Nintendo’s game library is further complemented by a variety of Mario and Pokémon games, plus competitive titles like Super Smash Bros Ultimate and Splatoon 2.
More importantly, Nintendo games have their own unique charm. While many modern triple-A titles have become self-serious and overly dramatic, most Nintendo games have kept their light-hearted visual style and tone without sacrificing any of the challenge.
Although the Nintendo Switch’s price has risen due to COVID-related shortages, once it returns to its original retail price of $300 it will be the best console deal around. The PS5 and Xbox Series X are unlikely to beat it even with cheaper digital only-editions and inevitable discounts further down the line. The Nintendo Switch Lite is an even better offer for those that want a portable-only console. It still gives you access to the vast majority of the Switch catalog, but it costs only $200.
If there’s one major criticism that we can level at the Switch, it would be aimed at its lackluster online service. Having to use the Nintendo Switch Online app for voice chat is a painful experience, and unlike PlayStation and Xbox, the Nintendo Switch doesn’t offer free games to try out every month. You get access to the best games from the classic NES and SNES catalog for just $20 a year, which is something retro gamers are sure to appreciate, but it’s not quite the same.
The Nintendo Switch will never be a graphics powerhouse or a performance champion, but it has carved out its own niche that is appealing to a wide variety of gamers. Compared to its over-sized and over-hyped rivals, the Nintendo Switch is looking better than ever.
Do you think the Nintendo Switch looks better than ever? Cast your vote in the poll below and let us know in the comments. Also, be sure to check out some of our other gaming content below.
Westworld creators Lisa Joy and Jonah Nolan continue to line up new projects as part of their nine-figure overall deal with Amazon.
Amazon Studios has licensed the rights to the best-selling video game franchise Fallout, with married writers and showrunners Joy and Nolan attached to oversee the potential TV series. The project is currently in development but has a series commitment penalty attached. That means that if Amazon execs like the script, Fallout would bypass the traditional pilot stage and go directly to series (or if it is passed over, all involved would be paid out as if it had). A writer is not currently attached.
Making its debut in 1997, Fallout is set in the 22nd century, following a worldwide nuclear war, in an alternate future envisioned by Americans in the late 1940s. The series takes place in a harsh wasteland that contrasts with the previous generation’s utopian idea of a better world through nuclear energy.
Joy and Nolan will exec produce the series via their Kilter Films banner in association with game publishers Bethesda Game Studios and Bethesda Softworks. Kilter’s Athena Wickham, Bethesda Game Studios’ Todd Howard and Bethesda Softworks’ James Altman will also exec produce.
“Fallout is one of the greatest game series of all time,” Joy and Nolan said in a joint statement. “Each chapter of this insanely imaginative story has cost us countless hours we could have spent with family and friends. So we’re incredibly excited to partner with Todd Howard and the rest of the brilliant lunatics at Bethesda to bring this massive, subversive, and darkly funny universe to life with Amazon Studios.
Fallout is the latest TV project that Joy and Nolan have in the works at Amazon. The duo are in preproduction on an adaptation of William Gibson’s novel The Peripheral(about a woman in near-future America). Joy and Nolan, who also have other high-profile projects in the works at Amazon, will continue to showrun HBO’s Westworld and produce The Peripheral as both projects stemmed from their previous overall with Warners. Sources note that when factoring in the couple’s deal to remain on Westworld for as many as three more seasons, the value of their Amazon deal clocks in at an estimated $200 million. (Westworld has been renewed for a fourth season.)
“Over the last decade, we looked at many ways to bring Fallout to the screen,” said Howard, executive producer at Bethesda Game Studios. “But it was clear from the moment I first spoke with Jonah and Lisa a few years ago, that they and the team at Kilter were the ones to do it right. We’re enormous fans of their work and couldn’t be more excited to work with them and Amazon Studios.”
Fallout is the latest high-profile genre drama in the works at Amazon. The company is also prepping its highly anticipated Lord of the Rings TV series as part of a global rights deal that may make it the most expensive TV show ever. A Wheel of Time drama is also set up at the retail giant/streamer, as is another season of The Expanse. Sources note Amazon CEO Jeff Bezos is a big sci-fi fan, whose favorite book also happens to be … The Expanse.
“Fallout is an iconic global franchise, with legions of fans worldwide and a rich, deeply compelling storyline that powers it. And Jonah and Lisa are the perfect storytellers to bring this series to life,” said Albert Cheng, COO and co-head of television at Amazon Studios. “We’re thrilled to join with Bethesda to bring Fallout to television.”
Fallout arrives as the latest video game to get the TV series treatment. Showtime has also spent years developing its Halo TV series, HBO is prepping a take on The Last of Us, and Netflix has already found success with its take on The Witcher, among others.